Colored Noise Grid

I decided to get back into blender shaders. Some memories of problem-solving to create a wanted design outcome. breaking the shader up it falls into Three main components. First colors to select from a color ramp with chosen colors. Then a noise texture to provide a color selector. Lastly a grid. To create the grid Fractions of UV data from a texture coordinates node. The squares morphed into rectangles when I changed my plane from a square into a rectangle. This lead me to change to object data texture coordinates. which stay the same dimensions even though the shape dimensions change.

I like the idea of making a reel; since I’ve never made one before. I made some simple animations. The simplest of simple. Scale change relative to the frame number. this looked pretty cool, changing the size of the tiles gave it a zoom effect. and then proceeded to change the seed of the white noise texture once the scale changes had finished.

here are the links to the final product:
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